Know where
you're going.
Practical routes for the first hour, the hardest chains and everything that goes wrong between launch and extraction.
2TV
Unofficial. Community-built. Designed to be useful while the game is open.
Routes worth knowing
One deep operation, one coordinated chain and one clean start.
Mission Chains● Extreme riskFIELD GUIDE / 4.9.xExecutive Hangar
Print or loot all seven DCHS Comp-Boards across three Pyro contested zones, get a red Supervisor keycard from the PYAM-SUPVISR outposts, beat the Ruin Station vault timer, then find whichever PYAM-EXHANG-0-1 base is active and claim your ship.
Mission Chains● Extreme riskHathor Orbital Laser
A player-driven sandbox loop, not a mission you accept: align three PAF ground facilities on Daymar or Aberdeen, carry batteries up to the OLP, print a Laser Activation Keycard, fire the laser at its ground bunker, then hand-mine the exposed Carinite, Jaclium or Saldynium.
Getting Started● Low riskYour First Hour
Set regeneration, find the spaceport your home city actually uses, retrieve a ship, launch on ATC clearance, make one quantum jump and finish a low-risk contract — with the real keys and the real building names.
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